Sketchy Driver
An arcade, roguelike endless racer where you dodge traffic, jump ramps, perform tricks, earn points, and level up to make the run more entertaining, aiming for the best score. No story. No brakes. No problem.
Engine: Unity
Platform: PC
Role: Game designer
Company: Gamalytix
My contribution to the project
Game designer
- Designed the procedural levels, progression, and achievements for the story mode of Sketchy Drivers, tailoring them to casual and achiever player profiles while ensuring a consistent flow of gratification and engagement.
Postmortem of the project
What went well
- The demo was successfully launched on Steam with good reviews and significant feedback.
What went wrong
- We had to balance the game’s scoring system multiple times based on the tricks and the duration of the match.
What I learned
- I learned how to tailor the gameplay to a more specific audience, using elements that resonate with those audiences to boost player engagement and playtime.