Away & Safe
Away & Safe is a Bullet Hell built in Unity in which you play a mother peddler in times of Covid. The goal is to sell as much as possible to survive day by day without getting infected by Covid. The player will be able to buy different powerups which will allow him to have better opportunities during the game. Project created through the “Covid” concept.
Engine: Unity
Platform: PC
Role: Game designer and programmer
Team: Rafael Del Río (2D artist)
My contribution to the project
Game designer and programmer
- Researched about the street situation of people in Chile during the Covid and analyzed it, adapting its narrative to the main mechanics and sensations of the game.
- Created the narrative theme and adapted the game elements to fit it.
- Integrated and programmed all the elements of the game
Postmortem of the project
What went well
- We managed to beat the two-week deadline to develop the game
What went wrong
- There was no balance in the game, making it very difficult for players to progress during the different days of the game.
What I learned
- As a programmer I learned the differences of Unity collision types.
- I learned the importance of constant iterations, especially in game balance.