Hollow Reverie
Hollow Reverie is a point-and-click narrative puzzle game in which you play as Elias, a boy in an orphanage whose mission is to find his teddy bear.
Engine: Unity
Platform: PC
Role: Game designer and producer
Team: Limón Agrio (Narrative designer), Minga (developer), Bianka (Sound Designer), Yuli (2D artist), Asylumsick (Concept artist).
My contribution to the project
Game designer and producer
- Designed the main mechanics of the experience..
- Led a 5 person team to develop the game.
- Designed and built the different scenarios from scratch in Unity.
Postmortem of the project
What went well
- By keeping the mechanics to a small number and focusing on simplicity, I was able to iterate effectively.
- We were able to meet the three days goal of developing the game in its entirety.
- The jammers had fun!
What went wrong
- Due to the lack of programming knowledge in C# for Unity the player’s movement doesn’t feel as juicy as it was thought from the beginning, affecting the GameFeel of the game.
What I learned
- As a producer and leader, I learned how to manage a team in their first game jam, managing their expectations and delivering a good product.