Hollow Reverie

Hollow Reverie is a point-and-click narrative puzzle game in which you play as Elias, a boy in an orphanage whose mission is to find his teddy bear.

Engine: Unity
Platform: PC
Role: Game designer and producer
Team: Limón Agrio (Narrative designer), Minga (developer), Bianka (Sound Designer), Yuli (2D artist), Asylumsick (Concept artist).

My contribution to the project

Game designer and producer

  • Designed the main mechanics of the experience..
  • Led a 5 person team to develop the game.
  • Designed and built the different scenarios from scratch in Unity.

Postmortem of the project

What went well

  • By keeping the mechanics to a small number and focusing on simplicity, I was able to iterate effectively.
  • We were able to meet the three days goal of developing the game in its entirety.
  • The jammers had fun!

What went wrong

  • Due to the lack of programming knowledge in C# for Unity the player’s movement doesn’t feel as juicy as it was thought from the beginning, affecting the GameFeel of the game.

What I learned

  • As a producer and leader, I learned how to manage a team in their first game jam, managing their expectations and delivering a good product.
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